Posts in Category: industry

Look Out Google Translate! Linqapp Is Making Some Waves

I don’t know about you, but whenever I use Google Translate for an entire sentence, I never expect the translation to go smooth. It’s not just me. The more distant the two languages (etymologically speaking), the harder it is for Google’s hamsters to pedal. Enter Linqapp, now available not just on Android but iOS too.

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Why Tesla Must Get Back To Edison

Immediately after Tesla released Tesla Powerwall, the Internet was flooded with lots of articles discussing the real pricing of the new Tesla product. You do not have to be a genius to notice that Powerwall is not economically efficient. Even the economics behind lead acid batteries based systems is debatable, although these batteries cost three times less than the Li-Ion batteries used by Tesla.

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Enterprise Entropy and How UC Can Fix It

Photo by rawpixel on Unsplash

Research done by Vanson Bourne indicates that Enterprise use of Unified Communications (UC) across Europe is lagging behind demand. Because of issues that lie at an infrastructure level, less than a third of organizations are able to fully support UC technology across all sites.

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Vivaldi Browser Will Make You Forget About Firefox and Chrome Forever

Aside from phones, web browsers are perhaps our most personal tools. A browser needs to be 100% customizable if you want to make it truly yours, but sadly that’s not the case with the ones available today. Many people sometimes resort to using two browsers to get the best of all worlds. But there is one new contender that promises to live up to everyone’s expectations for the first time in browser history.

Promoted with the tagline, “a browser for our friends,” Vivaldi is the brainchild of former Opera CEO Jon von Tetzchner. Along with a dedicated engineering team, he achieved what can be considered the most customizable and usable browser yet.

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Here’s Why Americans Spent $22 Billion on Video Games in 2014

Despite being decades old, games and computer entertainment in general never seems to fade away. In fact, if the latest developments are any indication, demand for complex interactive virtual worlds is on the rise, and we may soon find ourselves spending much of our time in simulated environments.

But let’s talk present day. To draw a clearer picture of the computer and video game industry as a whole, the Entertainment Software Association (ESA) conducted a study on more than 4,000 American households to determine things like who plays video games, who buys the hardware and the content, what types of games are played most often, how interacting with games affects our brains, etc.

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Facebook Gives a Blow to Referral-Dependent Businesses

Facebook has announced new changes to the way it maintains your news feed. If you’re a regular folk with a moderate social activity online, the changes are for the best. If you’re a business that heavily relies on referral traffic, buckle up.

The announcement says the changes are meant to better display the content that matters to you. The changes were necessary because people keep posting more and more stuff, and as this content expands, its reach gobbles up under its own heft.

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If You Could Have Just One Connected Device, What Would It Be?

Photo by NordWood Themes on Unsplash

The fine gents at IDC recently crunched some numbers and concluded that smartphone growth is poised to remain strong through 2019, chipping away at the PCs dwindling market-share. In just a few years from now, our pocket computers will reportedly make up 77.8% of the total smart connected device (SCD) shipments.

The IDC report says that the combined total market of connected devices – smartphones, tablets & 2-in-1s, and and PCs – is set to balloon from 1.8 billion units in 2014 to 2.5 billion units in 2019. Smartphones for their part will grow to represent the majority of total smart connected device (SCD) shipments by quite a margin, according to the metrics firm.

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